v1.0.3.0 - Improvements and bugfixes


Emotion berries more effective in the jungle - Emotion berries will now cause a change in mood as easily as in an unmodded game for sims that are on an adventure in Selvadorada. Use them to fulfill the emotion requirements for your adventures. Thanks to Skye for reporting this!

StrangerVille support for Emotional Inertia - Chemical analyzer interactions included in the StrangerVille game pack are now treated as using a mental skill for maintaining Focused inertia. Thanks to FiFi for reporting this!

True Happiness satisfaction bonuses improved - When True Happiness satisfaction is enabled, sims that are truly happy will gain satisfaction points at a more regular rate, and in larger but less frequent increments.

True Happiness satisfaction bonuses disabled by default - The True Happiness satisfaction feature is now disabled by default. If you liked the feature, you can go into the in-game settings menu and re-enable it.

Support for custom moods - Any and all custom mood types added by other mods will no longer cause errors. Mods like Sacrificial's Zombie Apocalypse and rhwoods' Melanin trait are now compatible with Meaningful Stories. Thanks to Crystal for reporting this!

Easier mood changes between positive emotions - Changes in mood from one positive emotion to another positive emotion will now be possible at the intended number of mood points. This fixes a bug where boosting happy moodlets could make it harder to change mood. Thanks to Sjofn for helping to find this!

Minor text fixes - Some rarely seen texts now have the correct punctuation. Thanks to Syngo for finding these! 

Files

roBurky - MeaningfulStories.zip 471 kB
Mar 01, 2019

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